Art-Based Rendering of Fur, Grass, and Trees
Author(s): Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes.
Proceedings: Proceedings of Siggraph 99,
1999.
[BibTeX]
Abstract:
Artists and illustrators can evoke the complexity of fur or vegetation
with relatively few well-placed strokes. We present an algorithm
that uses strokes to render 3D computer graphics scenes
in a stylized manner suggesting the complexity of the scene without
representing it explicitly. The basic algorithm is customizable
to produce a range of effects including fur, grass and trees, as we
demonstrate in this paper and accompanying video. The algorithm
is implemented within a broader framework that supports procedural
stroke-based textures on polyhedral models. It renders moderately
complex scenes at multiple frames per second on current
graphics workstations, and provides some interframe coherence.
Art-based Rendering with Continuous Levels of Detail
Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring S. Holden, J.D. Northrup, John F. Hughes.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 59--66, Annecy, France, June 05 - 07,
2000. [BibTeX]
Real-Time Nonphotorealistic Rendering
Lee Markosian, Michael A. Kowalski, Samuel J. Trychin, Lubomir D. Bourdev, Daniel Goldstein, John F. Hughes.
ACM Siggraph 97, Annual Conference Series 1997, pp. 415--420, August,
1997. [BibTeX]
User-Guided Composition Effects for Art-Based Rendering
Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Philip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 21, No. 3, pp. 755--762, July,
2002. [BibTeX]