Non-Photorealistic Computer Graphics Library

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Found 3 item(s) authored by "Joshua E. Seims" Find Author on Google.

Proceedings Computer-Generated Watercolor
Cassidy J. Curtis, Sean E. Anderson, Joshua E. Seims, Kurt W. Fleischer, David H. Salesin.
Proceedings of the 24th annual conference on Computer graphics and interactive techniques (SIGGRAPH'97), pp. 421--430, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co., 1997. [BibTeX]

Proceedings Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07, 2000. [BibTeX]

Article Putting the artist in the loop

Author(s): Joshua E. Seims.
Article: ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 52--53, February, 1999.
[BibTeX] Find this paper on Google

Abstract:
"1 don't care so much whether my color is exactly the same, as long as it looks beautiful on my canvas, as beautJful as it does in nature." --Van Gogh [7] Until the advent of impressionism, a painting's canvas was supposed to be a featureless window inca another world, a world that appears just like nature.The art salons of the time ridiculed impressionism, both because they deemed impressionism's themes (people in parks, a pair of shoes in the corner) trivial, and because the painting style did not reflect reality.This new style differed from photorealistic painting in that the canvas wa~ no longer invisible. Instead, the texture of the layers of paint on the canvas was an inherent part of the art_ Artists did not faithfully replicate the colors of nature, they exaggerated them Rgure I: Monet's Four Trees. See page 94 ~ar color/moire. (sometimes, as in Fauvism, to an extreme degree).

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