Non-Photorealistic Computer Graphics Library

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Found 6 item(s) authored by "Michael Haller" Find Author on Google.

Proceedings A loose and sketchy approach in a mediated reality environment
Michael Haller, Florian Landerl, Mark Billinghurst.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 371--379, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings A Mediated Reality Environment using a Loose and Sketchy rendering technique
Michael Haller, Florian Landerl.
4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 184--185, Vienna, Austria, 2005. [BibTeX]

Article Non-Photorealistic Rendering Techniques for Motion in Computer Games
Michael Haller, Christian Hanl, Jeremiah Diephuis.
ACM Computers in Entertainment (CIE), Vol. 2, No. 4, pp. 11--11, October, 2004. [BibTeX]

Proceedings Photorealism or/and Non-Photorealism in Augmented Reality
Michael Haller.
ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp. 189--196, Singapore, 2004. [BibTeX]

Proceedings Real-Time Painterly Rendering for MR Applications
Michael Haller, Daniel Sperl.
2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia, pp. 30--38, 2004. [BibTeX]

Article Stylized Depiction in Mixed Reality

Author(s): Jan Fischer, Michael Haller, Bruce H. Thomas.
Article: International Journal of Virtual Reality, Vol. 7, No. 4, pp. 71--79, December, 2008.
[BibTeX] Find this paper on Google

The combination of real video images and virtual graphical objects is a basic principle in many computer graphics applications. In recent years, mixed reality has become a widespread technique for superimposing registered three-dimensional models on the real world. Whereas most mixed reality applications use conventional photorealistic rendering methods for overlaying their graphical content, alternative display methods are being developed. We discuss the use of artistic and illustrative rendering techniques for combined real-virtual environments. This concept has a dual purpose. Depending on the type of stylization used, a novel user experience can be created. For instance, the use of a technical illustration style can provide a more appropriate and useful display in a technical design application. Moreover, since the difference in visual realism between real and virtual scene elements is reduced, the environment can become more immersive for the user. In this article, we give a survey of methods for the artistic depiction of combined real-virtual environments and discuss potential applications.

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