Photorealism or/and Non-Photorealism in Augmented Reality
Author(s): Michael Haller.
Proceedings: ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp. 189--196, Singapore,
2004.
[BibTeX]
Abstract:
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump mapped surfaces and other photorealistic rendering techniques. On the other hand, non-photorealistic rendering became popular as well, because of its artistic merits. An integration in an AR environment is the logical consequence. In this paper we present an AR framework that uses photorealistic rendering as well as non-photorealistic rendering techniques. The prototypes based on these techniques show the advantages and disadvantages of both technologies in combination with Augmented Reality.