Non-Photorealistic Computer Graphics Library

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Found 6 item(s) authored by "Michael Haller" Find Author on Google.

Proceedings A loose and sketchy approach in a mediated reality environment
Michael Haller, Florian Landerl, Mark Billinghurst.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 371--379, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings A Mediated Reality Environment using a Loose and Sketchy rendering technique
Michael Haller, Florian Landerl.
4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 184--185, Vienna, Austria, 2005. [BibTeX]

Article Non-Photorealistic Rendering Techniques for Motion in Computer Games
Michael Haller, Christian Hanl, Jeremiah Diephuis.
ACM Computers in Entertainment (CIE), Vol. 2, No. 4, pp. 11--11, October, 2004. [BibTeX]

Proceedings Photorealism or/and Non-Photorealism in Augmented Reality
Michael Haller.
ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp. 189--196, Singapore, 2004. [BibTeX]

Proceedings Real-Time Painterly Rendering for MR Applications

Author(s): Michael Haller, Daniel Sperl.
Proceedings: 2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia, pp. 30--38, 2004.
[BibTeX] Find this paper on Google

In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which are organized as 3d particles to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke. The presented technique is based on B. J. Meier's "Painterly Rendering for Animation". We modified the algorithm of Meier for real-time AR/MR environments by extensively using modern 3d hardware. Vertex and pixel shaders allow both the rendering of thousands of brush strokes per frame and the correct application of their properties. Direct rendering to textures allows rapid generation of reference pictures and assures great flexibility, since arbitrary rendering systems can be combined (e. g. painterly rendering of toon shaded objects, etc.).

Article Stylized Depiction in Mixed Reality
Jan Fischer, Michael Haller, Bruce H. Thomas.
International Journal of Virtual Reality, Vol. 7, No. 4, pp. 71--79, December, 2008. [BibTeX]

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