Non-Photorealistic Computer Graphics Library

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Found 13 item(s) authored by "Lee Markosian" .
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Proceedings An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21, 1999. [BibTeX]

PhD Thesis Art-based Modeling and Rendering for Computer Graphics
Lee Markosian.
Department of Computer Science, Brown University, 2000. [BibTeX]

Proceedings Art-Based Rendering of Fur, Grass, and Trees
Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes.
Proceedings of Siggraph 99, 1999. [BibTeX]

Proceedings Art-based Rendering with Continuous Levels of Detail
Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring S. Holden, J.D. Northrup, John F. Hughes.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 59--66, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Artistic Silhouettes: A Hybrid Approach
J.D. Northrup, Lee Markosian.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 31--37, Annecy, France, June 05 - 07, 2000. [BibTeX]

Article Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July, 2003. [BibTeX]

Article Detail Control in Line Drawings of 3D Meshes
Kyuman Jeong, Alex Ni, Seungyong Lee, Lee Markosian.
The Visual Computer (Pacific Graphics 2005), Vol. 21, No. 8, pp. 698--706, 2005. [BibTeX]

Technical Report Multi-scale Line Drawings from 3D Meshes

Author(s): Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
Technical Report: Department of Electrical Engineering and Computer Science, University of Michigan, No. CSE-TR-510-05, July, 2005.
[BibTeX] Find this paper on Google

Abstract:
We present an effective method for automatically selecting the appropriate scale of shape features that are depicted when rendering a 3D mesh in the style of a line drawing. The method exhibits good temporal coherence when introducing and removing lines as needed under changing viewing conditions, and it is fast because the calculations are carried out entirely on the graphics card. The strategy is to pre-compute a sequence of filtered versions of the mesh that eliminate (via a signal processing technique) shape features at progressively larger scales. Each mesh in the sequence retains the original number of vertices and connectivity, providing a direct correspondence between meshes. The mesh sequence is loaded onto the graphics card, and at run-time a vertex program interpolates positions and curvature values between two of the meshes, depending on distance to the camera. A pixel program then renders silhouettes and suggestive contours to produce the line drawing. In this way, fine shape features are depicted over nearby surfaces, while appropriately coarse-scaled features are depicted over more distant regions.

Proceedings Multi-scale line drawings from 3D meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pp. 133--137, New York, NY, USA, ACM Press, 2006. [BibTeX]

Proceedings Real-Time Nonphotorealistic Rendering
Lee Markosian, Michael A. Kowalski, Samuel J. Trychin, Lubomir D. Bourdev, Daniel Goldstein, John F. Hughes.
ACM Siggraph 97, Annual Conference Series 1997, pp. 415--420, August, 1997. [BibTeX]

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