Non-Photorealistic Computer Graphics Library

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Found 7 item(s) authored by "Margrit Gelautz" .

Proceedings Comics-Like Motion Depiction from Stereo
Danijela Markovic, Margrit Gelautz.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 155--160, 2006. [BibTeX]

Proceedings Drawing the real
Danijela Markovic, Margrit Gelautz.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 237--243, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings Image-Based Stereoscopic Painterly Rendering
Efstathios Stavrakis, Margrit Gelautz.
Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering), pp. 53--60, Norrköping, Sweden, June, 2004. [BibTeX]
[PDF] [1.84MB]

Proceedings Image-Based Stereoscopic Stylization
Efstathios Stavrakis, Michael Bleyer, Danijela Markovic, Margrit Gelautz.
IEEE International Conference on Image Processing, Vol. III, pp. 5-8, Genova, Italy, September, 2005. [BibTeX]
[PDF] [403.05KB]

Proceedings Parameterized Sketches from Stereo Images
Danijela Markovic, Efstathios Stavrakis, Margrit Gelautz.
Proceedings of SPIE - Image and Video Communications and Processing 2005, Amir Said and John G. Apostolopoulos, Vol. 5685, pp. 783--791, San Jose, California, USA, March, 2005. [BibTeX]

Proceedings Stereo-based Image and Video Analysis for Multimedia Applications
Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003, 2004. [BibTeX]
[PDF] [2.04MB]

Proceedings Stereoscopic Painting with Varying Levels of Detail

Author(s): Efstathios Stavrakis, Margrit Gelautz.
Proceedings: Proceedings of SPIE - Stereoscopic Displays and Virtual Reality Systems XII, Andrew J. Woods, Mark T. Bolas, John O. Merritt, Ian E. McDowall, Vol. 5664, pp. 450--459, San Jose, California, USA, March, 2005.
Download: [PDF] [741.71KB]
[BibTeX] [DOI] Find this paper on Google

We present an algorithm for generating automatically stereoscopic paintings with varying levels of detail. We describe our interactive system built around the algorithm to enable users to adjust the level of detail of the painting. In this context of interactivity we have modified our stereo painting algorithm, presented in previous work, in order to explore the idea of user-driven artistic level-of-detail selection and display. In particular, a stereo painting is composed by two canvases, one for each eye. These canvases contain multiple refining coarseto-fine layers of brush strokes that compose the final painting. In past research, the underlying coarser layers are obscured and function only as the basis to progressively build the finer painting layers. In contrast, our interactive stereo viewing system enables the user to selectively toggle the visibility of finer strokes to reveal coarser representations of the artwork.

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