Non-Photorealistic Computer Graphics Library

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Found 7 item(s) authored by "Margrit Gelautz" .

Proceedings Comics-Like Motion Depiction from Stereo
Danijela Markovic, Margrit Gelautz.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 155--160, 2006. [BibTeX]

Proceedings Drawing the real
Danijela Markovic, Margrit Gelautz.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 237--243, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings Image-Based Stereoscopic Painterly Rendering
Efstathios Stavrakis, Margrit Gelautz.
Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering), pp. 53--60, Norrköping, Sweden, June, 2004. [BibTeX]
[PDF] [1.84MB]

Proceedings Image-Based Stereoscopic Stylization
Efstathios Stavrakis, Michael Bleyer, Danijela Markovic, Margrit Gelautz.
IEEE International Conference on Image Processing, Vol. III, pp. 5-8, Genova, Italy, September, 2005. [BibTeX]
[PDF] [403.05KB]

Proceedings Parameterized Sketches from Stereo Images
Danijela Markovic, Efstathios Stavrakis, Margrit Gelautz.
Proceedings of SPIE - Image and Video Communications and Processing 2005, Amir Said and John G. Apostolopoulos, Vol. 5685, pp. 783--791, San Jose, California, USA, March, 2005. [BibTeX]

Proceedings Stereo-based Image and Video Analysis for Multimedia Applications

Author(s): Margrit Gelautz, Efstathios Stavrakis, Michael Bleyer.
Proceedings: International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (XXth ISPRS Congress), Vol. 35, Geo-Imagery Bridging Continents, pp. 998--1003, 2004.
Download: [PDF] [2.04MB]
[BibTeX] Find this paper on Google

In this paper we utilize stereo images and video frames of real scenes to automatically generate artistic stereoscopic views with a hand-painted appearance ("painterly rendering"). The approach is motivated by contemporary artists who painted stereo image pairs on canvases. Although a variety of monoscopic painterly rendering algorithms have been proposed in the literature, the design of painterly rendering algorithms suited to stereo views of real scenes presents a largely unexplored field. In our approach, we use stereo analysis to generate a disparity map which is then employed by the stereoscopic rendering algorithm to preserve coherence between the brush strokes of the two stereo views. The painting of the occluded regions is incorporated as a separate step into the rendering procedure. We utilize the disparity map to prevent paint spilling between surfaces located at different depths. Stereoscopic viewing of the stereo paintings produced by our algorithm demonstrates that the aesthetic impression resulting from the hand-painted appearance of the individual images has been enhanced with an additional perception of depth.

Proceedings Stereoscopic Painting with Varying Levels of Detail
Efstathios Stavrakis, Margrit Gelautz.
Proceedings of SPIE - Stereoscopic Displays and Virtual Reality Systems XII, Andrew J. Woods, Mark T. Bolas, John O. Merritt, Ian E. McDowall, Vol. 5664, pp. 450--459, San Jose, California, USA, March, 2005. [BibTeX]
[PDF] [741.71KB]

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