Non-Photorealistic Computer Graphics Library

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Found 12 item(s) authored by "Jürgen Döllner" .
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Proceedings Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
Graphics Interface (GI'04), pp. 49--56, Canadian Human-Computer Communications Society, 2004. [BibTeX]

Article Depicting Dynamics Using Principles of Visual Art and Narrations
Marc Nienhaus, Jürgen Döllner.
IEEE Computer Graphics and Applications, Vol. 25, No. 3, pp. 40--51, May/June, 2005. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes

Author(s): Marc Nienhaus, Jürgen Döllner.
Proceedings: Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003.
[BibTeX] Find this paper on Google

Abstract:
Depicting dynamics offers manifold ways to visualize dynamics in static media, to understand dynamics in the whole, and to relate dynamics of the past and the future with the current state of a 3D scene. The depiction strategy we propose is based on visual elements, called dynamic glyphs, which are integrated in the 3D scene as additional 2D and 3D geometric objects. They are derived from a formal specification of dynamics based on acyclic, directed graphs, called behavior graphs. Different types of dynamics and corresponding mappings to dynamic glyphs can be identified, for instance, scene events at a discrete point in time, transformation processes of scene objects, and activities of scene actors. The designer or the application can control the visual mapping of dynamics to dynamic glyphs, and, thereby, create own styles of dynamic depiction. Applications of dynamic glyphs include the automated production of instruction manuals, illustrations, and storyboards.

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

In Book GPU Gems II: Programming Techniques for High Performance Graphics and General-Purpose Computation
Marc Nienhaus, Jürgen Döllner.
M. Pharr, Blueprint Rendering and Sketchy Drawings, pp. 235--252, Addison-Wesley Professional, 2005. [BibTeX]

Proceedings Illustrating Design and Spatial Assembly of Interactive CSG
Marc Nienhaus, Florian Kirsch, Jürgen Döllner.
Proceedings of 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (ACM AFRIGRAPH 2006), pp. 91--98, Cape Town, South Africa, January 25 - 27, 2006. [BibTeX]

Proceedings Illustrating Terrains using Direction of Slope and Lighting
Kevin Buchin, Mario Costa Sousa, Jürgen Döllner, Faramarz Samavati, Maike Walther.
4th ICA Mountain Cartography Workshop, Vall de Núria, Catalunya, Spain, 30th September - 2nd. October 2004, 2004. [BibTeX]

Proceedings Illustrative Visualization of 3D City Models
Jürgen Döllner, Henrik Buchholz, Marc Nienhaus, Florian Kirsch.
Proceedings of SPIE - Visualization and Data Analysis (VDA 2005), San Jose, CA, USA, 2005. [BibTeX]

Article Image and Video Abstraction by Anisotropic Kuwahara Filtering
Jan Eric Kyprianidis, Henry Kang, Jürgen Döllner.
Computer Graphics Forum (Special Issue on Pacific Graphics 2009), Vol. 28, No. 7, pp. 1955--1963, October, 2009. [BibTeX]

Proceedings Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press, 2004. [BibTeX]

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