Non-Photorealistic Computer Graphics Library

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Found 12 item(s) authored by "Ken Anjyo" Find Author on Google.
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Article Efficient lip-synch tool for 3D cartoon animation
Shin-ichi Kawamoto, Tatsuo Yotsukura, Ken Anjyo, Satoshi Nakamura.
Computer Animation and Virtual Worlds, Vol. 19, No. 3-4, pp. 247--257, 2009. [BibTeX]

Proceedings Extracting 3D Stylized Accentuation Effects from a Painted Image
Youetsu Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 222--229, June, 2004. [BibTeX]

Article N-way morphing for 2D animation
William Baxter, Pascal Barla, Ken Anjyo.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87, 2009. [BibTeX]

Proceedings Simulation-Based Cartoon Hair Animation
Eiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima.
13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'05), pp. 117--122, 2005. [BibTeX]

Proceedings Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 608--611, June, 2004. [BibTeX]

Proceedings Sketchy hairstyles
Xiaoyang Mao, Shiho Isobe, Ken Anjyo, Atsumi Imamiya.
Computer Graphics International 2005 (CGI'05), pp. 142--147, 22-24 June, 2005. [BibTeX]

Proceedings Stylized Depiction of Images Based on Depth Perception
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego Gutierrez.
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010. [BibTeX]

Article Stylized Highlights for Cartoon Rendering and Animation
Ken Anjyo, Katsuaki Hiramitsu.
IEEE Computer Graphics and Applications, pp. 54-61, 2003. [BibTeX]

Proceedings Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images
Hyung Woo Kang, Soon Hyoung Pyo, Ken Anjyo, Sung Yong Shin.
EUROGRAPHICS 2001, 2001. [BibTeX]

Proceedings Tweakable Light and Shade for Cartoon Animation

Author(s): Ken Anjyo, Shuhei Wemler, William Baxter.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 133--139, New York, NY, USA, ACM Press, 2006.
[BibTeX] [DOI] Find this paper on Google

Light and shade in the context of non-photorealistic imaging, such as digital cel animation, are semantic notations, rather than physical phenomena. Therefore stylized light and shade should be intentionally animated instead of simulated. This paper proposes an intuitive, direct manipulation method for animating stylized light and shade in real-time. Our method provides intuitive click-anddrag operations for translating and deforming the shaded areas, including rotation, directional scaling, splitting, and squaring of highlights, all without tedious parameter tuning. Our prototype system demonstrates the algorithms in our method, which are implemented along with a real-time cartoon shader on commodity graphics hardware. This system allows the interactive creation of stylized shading keyframes for animations, illustrating the effectiveness of the proposed techniques.

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