Drawing for Illustration and Annotation in 3D
David Bourguignon, Marie-Paule Cani, George Drettakis.
EUROGRAPHICS 2001,
2001. [BibTeX]
Dynamic Shader Lamps: Painting on Movable Objects
Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs.
IEEE and ACM International Symposium on Augmented Reality (ISAR'01), pp. 207--216, New York,
2001. [BibTeX]
Efficient perspective-accurate silhouette computation
Mihai Pop, Gill Barequet, Christian A. Duncan, Michael T. Goodrich, Wenjing Huang, Subodh Kumar.
Proc. 17th Ann. ACM Symp. on Computational Geometry (SoCG), pp. 60--68, Medford, June,
2001. [BibTeX]
Escher Sphere Construction Kit
Jane Yen, Carlo Sequin.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
Example-based Facial Sketch Generation with Non-parametric Sampling
Hong Chen, Ying-Qing Xu, Heung-Yeung Shum, Song-Chun Zhu, Nan-Ning Zheng.
International Conference on Computer Vision 2001 (ICCV'2001), pp. 433--438,
2001. [BibTeX]
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001. [BibTeX]
Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller.
2001. [BibTeX]
Formalizing Artistic Techniques and Scientific Visualization for Painted Renditions of Complex Information Spaces
Christopher G. Healey.
International Joint Conference on Artifical Intelligence 2001, pp. 371--376, Seattle, Washington,
2001. [BibTeX]
Functionally Based Virtual Computer Art
Alexei Sourin.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
Hardware Support for Non-photorealistic Rendering
Author(s): Ramesh Raskar.
Proceedings: Graphics Hardware, Los Angeles, CA, USA, August,
2001.
[BibTeX]
Abstract:
Special features such as ridges, valleys and silhouettes, of a
polygonal scene are usually displayed by explicitly identifying
and then rendering ‘edges’ for the corresponding geometry. The
candidate edges are identified using the connectivity information,
which requires preprocessing of the data. We present a nonobvious
but surprisingly simple to implement technique to render
such features without connectivity information or preprocessing.
At the hardware level, based only on the vertices of a given flat
polygon, we introduce new polygons, with appropriate color,
shape and orientation, so that they eventually appear as special
features.