Non-Photorealistic Computer Graphics Library

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Found 40 item(s) of type "PhD Thesis".
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PhD Thesis Sketchpad: A Man-Machine Graphical Communication System
Ivan E. Sutherland.
Massachusetts Institute of Technology, Lincoln Lab, 1963. [BibTeX]

PhD Thesis Stereoscopic Non-Photorealistic Rendering
Efstathios Stavrakis.
Vienna University of Technology, Austria, December, 2008. [BibTeX]

PhD Thesis Supportive Presentation for Computer Games
Nick Halper.
University of Magdeburg, 2003. [BibTeX]

PhD Thesis Texture Control in Digital Halftoning
Oleg Veryovka.
University of Alberta, 1999. [BibTeX]

PhD Thesis The Art of Seeing: Visual Perception in Design and Evaluation of Non-Photorealistic Rendering
Anthony Santella.
Rutgers University, New Brunswick, NJ, USA, May, 2005. [BibTeX]

PhD Thesis Three Dimensional Interactive Non-Photorealistic Rendering
Daniel Teece.
University of Sheffield, England, 1998. [BibTeX]

PhD Thesis Visualizing Route Maps
Maneesh Agrawala.
Stanford University, 2002. [BibTeX]

PhD Thesis Volume Illustration
Aidong Lu.
Purdue University, 2005. [BibTeX]

PhD Thesis Wet and Sticky: A novel model for computer based painting
Tunde Cockshott.
University of Glasgow, 1991. [BibTeX]

PhD Thesis WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation

Author(s): Robert D. Kalnins.
PhD Thesis: Princeton University, June, 2004.
[BibTeX] Find this paper on Google

Abstract:
Artists and illustrators have developed a large repertoire of techniques to communicate information effectively using traditional media. Recent work in computer graphics has begun to leverage these techniques in the form of non-photorealistic rendering (NPR) algorithms for 3D, but, to date, little research has addressed flexible, interactive tools to make such algorithms accessible to content creators. In this dissertation we demonstrate the importance of developing these tools for NPR. In particular, we show that "hands-on" NPR systems can provide the designer with new levels of aesthetic flexibility, and the means to achieve effects tedious or even impossible to attain by traditional methods. We approach this open problem for stroke-based NPR of animated 3D geometry. Our system employs a tablet interface to provide the designer with an interactive paradigm in which stroke effects are sketched directly into the scene. The artist imparts his unique aesthetic by sketching strokes over the outlines of objects, and drawing details and hatching effects onto their surfaces...


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