Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Article Beyond Stippling - Methods for Distributing Objects on the Plane
Stefan Hiller, Heino Hellwig, Oliver Deussen.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Proceedings Cartoon Blur: Non-Photorealistic Motion Blur
Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo.
Computer Graphics International, pp. 276, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings Cartoon-style Rendering of Motion from Video
John P. Collomosse, D. Rowntree, Peter M. Hall.
Intl. Conference of Video, Vision and Graphics (VVG), pp. 117--124, July, 2003. [BibTeX]

Article Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July, 2003. [BibTeX]

Proceedings Computer generated Celtic design
Matthew Kaplan, Elaine Cohen.
13th Eurographics workshop on Rendering, Non-photorealistic rendering, pp. 9--19, 2003. [BibTeX]

Proceedings Computer-Assisted Auto Coloring By Region Matching
Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Konstantin Melikhov.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 175--184, October, 2003. [BibTeX]

Proceedings Computer-Assisted Cel Animation: Post-processing After Inbetweening
Ji Lu, Hock Soon Seah, Feng Tian.
GRAPHITE '03: Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia, pp. 13--20, New York, NY, USA, ACM Press, 2003. [BibTeX]

Proceedings CoolPaint: Direct Interaction Painting

Author(s): Dustin Lang, Leih Findlater, Michael Shaver.
Proceedings: Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (UIST), Vancouver, Canada, 2003.
[BibTeX] Find this paper on Google

Abstract:
We present CoolPaint, a system for computer painting that uses a props-based direct interaction technique. By instrumenting real paint brushes and developing corresponding digital models of the brushes, we allow the user to control digital tools by directly manipulating their physical counterparts. In addition, we use a tabletop display which allows the display space and interaction space to be unified. The painter picks up a real paint brush, dabs it in ‘paint’, and makes a brush stroke across the canvas. Digital paint immediately appears on the canvas, directly under the brush, with exactly the brush stroke the painter expects. The result is an intuitive, expressive, and fun painting experience.


Proceedings Creating Various Styles of Animations Using Example-Based Filtering
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita.
Computer Graphics International 2003 (CGI'03), pp. 312--317, 2003. [BibTeX]

Article Cubist Style Rendering from Photographs
John P. Collomosse, Peter M. Hall.
IEEE Transactions on Visualization and Computer Graphics, Vol. 9, No. 4, pp. 443--453, October, 2003. [BibTeX]

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