Beyond Stippling - Methods for Distributing Objects on the Plane
Stefan Hiller, Heino Hellwig, Oliver Deussen.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]
Cartoon Blur: Non-Photorealistic Motion Blur
Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo.
Computer Graphics International, pp. 276, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
Cartoon-style Rendering of Motion from Video
John P. Collomosse, D. Rowntree, Peter M. Hall.
Intl. Conference of Video, Vision and Graphics (VVG), pp. 117--124, July,
2003. [BibTeX]
Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July,
2003. [BibTeX]
Computer generated Celtic design
Matthew Kaplan, Elaine Cohen.
13th Eurographics workshop on Rendering, Non-photorealistic rendering, pp. 9--19,
2003. [BibTeX]
Computer-Assisted Auto Coloring By Region Matching
Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Konstantin Melikhov.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 175--184, October,
2003. [BibTeX]
Computer-Assisted Cel Animation: Post-processing After Inbetweening
Ji Lu, Hock Soon Seah, Feng Tian.
GRAPHITE '03: Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia, pp. 13--20, New York, NY, USA, ACM Press,
2003. [BibTeX]
CoolPaint: Direct Interaction Painting
Dustin Lang, Leih Findlater, Michael Shaver.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (UIST), Vancouver, Canada,
2003. [BibTeX]
Creating Various Styles of Animations Using Example-Based Filtering
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita.
Computer Graphics International 2003 (CGI'03), pp. 312--317,
2003. [BibTeX]
Cubist Style Rendering from Photographs
Author(s): John P. Collomosse, Peter M. Hall.
Article: IEEE Transactions on Visualization and Computer Graphics, Vol. 9, No. 4, pp. 443--453, October,
2003.
[BibTeX]
Abstract:
The contribution of this paper is a novel non-photorealistic rendering (NPR) technique, influenced by the style of Cubist art. Specifically we are motivated by artists such
as Picasso and Braque, who produced art work by composing elements of a scene taken from multiple points of view; paradoxically such compositions convey a sense of motion without
assuming temporal dependence between views. Our method accepts a set of two-dimensional images as input, and produces a Cubist style painting with minimal user interaction. We use
salient features identified within the image set, such as eyes, noses and mouths as compositional elements; we believe the use of such features to be a unique contribution to NPR. Before composing features into a final image we geometrically distort them to produce the more angular forms common in Cubist art. Finally we render the composition to give a painterly effect, using an automatic algorithm. This paper describes our method, illustrating the application of our algorithm with a gallery of images. We conclude with a critical appraisal and suggest the use of "high-level" features is of interest to NPR.