Visualizing Design and Spatial Structure of Ancient Architecture using Blueprint Rendering
Marc Nienhaus, Jürgen Döllner.
The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2004), Brussels, Belgium,
2004. [BibTeX]
Volumetric Illustration: Designing 3D Models with Internal Textures
Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi.
ACM Transactions on Graphics,
2004. [BibTeX]
Workflow and CG Tools for the Cartoon TV Program "Monkey Turn"
Author(s): Satoru Yamagishi, Megumi Kondo, Hiroshi Uchibori, Ken Anjyo.
Proceedings: ACM SIGGRAPH2004 Sketches,
2004.
[BibTeX]
Abstract:
“Monkey Turn” is a cartoon TV program in Japan
weekly-aired since January 2004. The highlights of this
cartoon animation are dynamic motorboat race scenes,
which are achieved by hybrid use of 3D CG and
hand-drawn objects. This sketch describes the workflow,
CG software plug-ins and script tools specialized for
efficiently making the animation program under restricted
time and work force.
WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation
Robert D. Kalnins.
Princeton University, June,
2004. [BibTeX]