Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
Author(s): Marc Nienhaus, Jürgen Döllner.
Proceedings: SIGGRAPH 2003 conference on Sketches & applications,
2003.
[BibTeX]
Abstract:
In Non-Photorealistic Rendering (NPR), sketchy drawings are
essential to visually communicate and illustrate drafts and ideas,
for instance, in architectural or product design. However, current
hardware-accelerated, real-time rendering techniques do not
concentrate on sketchy drawings of arbitrary 3D scene
geometries.
We present an image-space rendering technique that uses today’s
texture mapping and fragment shading hardware to generate
sketchy drawings of arbitrary 3D scene geometry in real-time.
We stress sketchiness in our drawings by simulating uncertainty.
For simulating uncertainty we have to adjust visibility
information using depth sprites, which allow us depth testing and
3D scene composition.
Visualizing Design and Spatial Structure of Ancient Architecture using Blueprint Rendering
Marc Nienhaus, Jürgen Döllner.
The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2004), Brussels, Belgium,
2004. [BibTeX]