Non-Photorealistic Computer Graphics Library

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Found 28 item(s) authored in "2009".
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Proceedings Influencing User Attention Using Real-Time Stylised Rendering
Niall Redmond, John Dingliana.
EGUK Theory and Practice of Computer Graphics (2009), pp. 173--180, 2009. [BibTeX]

Master Thesis Integration of Non-Photorealistic Rendering Techniques for 3D Models in Processing
Katrin Lang.
Technical University of Berlin, May, 2009. [BibTeX]

Article Interactive shadowing for 2D Anime
Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 395--404, 2009. [BibTeX]

Proceedings Investigating the effect of real-time stylisation techniques on user task performance
Niall Redmond, John Dingliana.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV '09), pp. 121--124, New York, NY, USA, ACM, 2009. [BibTeX]

Proceedings Laplacian Lines for Real-Time Shape Illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen.
Proceedings of the 2009 symposium on Interactive 3D graphics and games (I3D'09), pp. 129--136, ACM, 2009. [BibTeX]

Article LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Daniel Sýkora, John Dingliana, Steven Collins.
Computer Graphics Forum, Vol. 28, No. 2, pp. 599--608, 2009. [BibTeX]

Proceedings Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields

Author(s): Ling Xu, David Mould.
Proceedings: 5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 1--8, Eurographics Association, 2009.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We describe 'magnetic curves', a particle-tracing method that creates curves with constantly changing curvature. It is well known that charged particles in a constant magnetic field trace out circular or helical trajectories. Motivated by John Ruskin's advice to use variation in curvature to achieve aesthetic curves, we propose to continuously change the charge on a simulated particle so that it can trace out a complex curve with continuously varying curvature. We show some examples of abstract figures created by this method and also show how some stylized representational forms, including fire, hair, and trees, can be drawn with magnetic curves.

Article Motion based Painterly Rendering
Ho-Chang Lee, Chang-Ha Lee, Kyung Hyun Yoon.
Computer Graphics Forum (Special Issue on EGSR'09), Vol. 28, No. 4, pp. 1207--1215, 2009. [BibTeX]

Article N-way morphing for 2D animation
William Baxter, Pascal Barla, Ken Anjyo.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87, 2009. [BibTeX]

Article Non-photorealistic Rendering: Unleashing the Artist's Imagination
Amit Agrawal.
IEEE Computer Graphics and Applications, Vol. 29, No. 4, pp. 81--85, 2009. [BibTeX]

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