Non-Photorealistic Computer Graphics Library

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Found 28 item(s) authored in "2009".
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Proceedings Influencing User Attention Using Real-Time Stylised Rendering
Niall Redmond, John Dingliana.
EGUK Theory and Practice of Computer Graphics (2009), pp. 173--180, 2009. [BibTeX]

Master Thesis Integration of Non-Photorealistic Rendering Techniques for 3D Models in Processing
Katrin Lang.
Technical University of Berlin, May, 2009. [BibTeX]

Article Interactive shadowing for 2D Anime
Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 395--404, 2009. [BibTeX]

Proceedings Investigating the effect of real-time stylisation techniques on user task performance
Niall Redmond, John Dingliana.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV '09), pp. 121--124, New York, NY, USA, ACM, 2009. [BibTeX]

Proceedings Laplacian Lines for Real-Time Shape Illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen.
Proceedings of the 2009 symposium on Interactive 3D graphics and games (I3D'09), pp. 129--136, ACM, 2009. [BibTeX]

Article LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Daniel Sýkora, John Dingliana, Steven Collins.
Computer Graphics Forum, Vol. 28, No. 2, pp. 599--608, 2009. [BibTeX]

Proceedings Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields
Ling Xu, David Mould.
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 1--8, Eurographics Association, 2009. [BibTeX]

Article Motion based Painterly Rendering
Ho-Chang Lee, Chang-Ha Lee, Kyung Hyun Yoon.
Computer Graphics Forum (Special Issue on EGSR'09), Vol. 28, No. 4, pp. 1207--1215, 2009. [BibTeX]

Article N-way morphing for 2D animation

Author(s): William Baxter, Pascal Barla, Ken Anjyo.
Article: Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87, 2009.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present a novel approach to the creation of varied animations from a small set of simple 2D input shapes. Instead of providing a new 2D shape for each keyframe of an animation sequence, we interpolate between a few example shapes in a reduced pose-space. Similar approaches have been presented in the past, but were restricted in the types of input or range of deformations allowed. In order to address these limitations, we reformulate the problem as an N-way morphing process on 2D input bitmap or vector graphics. Our formulation includes an N-way mapping technique, an efficient, rigidity preserving nonlinear blending function, improved extrapolation and a novel scattered data interpolation technique to manage the reduced pose-space. The resulting animations are correlated to paths in the reduced pose-space, allowing users to intuitively and interactively control temporal behaviours with simple gestures. We demonstrate our techniques in several example animations.

Article Non-photorealistic Rendering: Unleashing the Artist's Imagination
Amit Agrawal.
IEEE Computer Graphics and Applications, Vol. 29, No. 4, pp. 81--85, 2009. [BibTeX]

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