Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 28 item(s) authored in "2009".
Pages [3]: Previous Page [1] [2] [3] Next Page

Proceedings Influencing User Attention Using Real-Time Stylised Rendering
Niall Redmond, John Dingliana.
EGUK Theory and Practice of Computer Graphics (2009), pp. 173--180, 2009. [BibTeX]

Master Thesis Integration of Non-Photorealistic Rendering Techniques for 3D Models in Processing
Katrin Lang.
Technical University of Berlin, May, 2009. [BibTeX]

Article Interactive shadowing for 2D Anime

Author(s): Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima.
Article: Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 395--404, 2009.
[BibTeX] [DOI] Find this paper on Google

Abstract:
In this paper, we propose an instant shadow generation technique for 2D animation, especially Japanese Anime. In traditional 2D Anime production, the entire animation including shadows is drawn by hand so that it takes long time to complete. Shadows play an important role in the creation of symbolic visual effects. However shadows are not always drawn due to time constraints and lack of animators especially when the production schedule is tight. To solve this problem, we develop an easy shadowing approach that enables animators to easily create a layer of shadow and its animation based on the character's shapes. Our approach is both instant and intuitive. The only inputs required are character or object shapes in input animation sequence with alpha value generally used in the Anime production pipeline. First, shadows are automatically rendered on a virtual plane by using a Shadow Map1 based on these inputs. Then the rendered shadows can be edited by simple operations and simplified by the Gaussian Filter. Several special effects such as blurring can be applied to the rendered shadow at the same time. Compared to existing approaches, ours is more efficient and effective to handle automatic shadowing in real-time.

Proceedings Investigating the effect of real-time stylisation techniques on user task performance
Niall Redmond, John Dingliana.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV '09), pp. 121--124, New York, NY, USA, ACM, 2009. [BibTeX]

Proceedings Laplacian Lines for Real-Time Shape Illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen.
Proceedings of the 2009 symposium on Interactive 3D graphics and games (I3D'09), pp. 129--136, ACM, 2009. [BibTeX]

Article LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Daniel Sýkora, John Dingliana, Steven Collins.
Computer Graphics Forum, Vol. 28, No. 2, pp. 599--608, 2009. [BibTeX]

Proceedings Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields
Ling Xu, David Mould.
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 1--8, Eurographics Association, 2009. [BibTeX]

Article Motion based Painterly Rendering
Ho-Chang Lee, Chang-Ha Lee, Kyung Hyun Yoon.
Computer Graphics Forum (Special Issue on EGSR'09), Vol. 28, No. 4, pp. 1207--1215, 2009. [BibTeX]

Article N-way morphing for 2D animation
William Baxter, Pascal Barla, Ken Anjyo.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87, 2009. [BibTeX]

Article Non-photorealistic Rendering: Unleashing the Artist's Imagination
Amit Agrawal.
IEEE Computer Graphics and Applications, Vol. 29, No. 4, pp. 81--85, 2009. [BibTeX]

Visitors: 191379