Influencing User Attention Using Real-Time Stylised Rendering
Niall Redmond, John Dingliana.
EGUK Theory and Practice of Computer Graphics (2009), pp. 173--180,
2009. [BibTeX]
Integration of Non-Photorealistic Rendering Techniques for 3D Models in Processing
Katrin Lang.
Technical University of Berlin, May,
2009. [BibTeX]
Interactive shadowing for 2D Anime
Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 395--404,
2009. [BibTeX]
Investigating the effect of real-time stylisation techniques on user task performance
Niall Redmond, John Dingliana.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV '09), pp. 121--124, New York, NY, USA, ACM,
2009. [BibTeX]
Laplacian Lines for Real-Time Shape Illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen.
Proceedings of the 2009 symposium on Interactive 3D graphics and games (I3D'09), pp. 129--136, ACM,
2009. [BibTeX]
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Daniel Sýkora, John Dingliana, Steven Collins.
Computer Graphics Forum, Vol. 28, No. 2, pp. 599--608,
2009. [BibTeX]
Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields
Ling Xu, David Mould.
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 1--8, Eurographics Association,
2009. [BibTeX]
Motion based Painterly Rendering
Author(s): Ho-Chang Lee, Chang-Ha Lee, Kyung Hyun Yoon.
Article: Computer Graphics Forum (Special Issue on EGSR'09), Vol. 28, No. 4, pp. 1207--1215,
2009.
[BibTeX] [DOI]
Abstract:
Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the how or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects' motion better and thus to have an impression of the dynamic. In this paper, we propose a novel painterly rendering algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction, standard deviation) of a scene from a set of consecutive image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions, and image gradients determine stroke orientations where little motion is observed. Our algorithm is useful for realistically and dynamically representing moving objects. We have applied our algorithm for rendering landscapes. We could segment a scene into dynamic and static regions, and express the actual movement of dynamic objects using motion based strokes.
N-way morphing for 2D animation
William Baxter, Pascal Barla, Ken Anjyo.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87,
2009. [BibTeX]
Non-photorealistic Rendering: Unleashing the Artist's Imagination
Amit Agrawal.
IEEE Computer Graphics and Applications, Vol. 29, No. 4, pp. 81--85,
2009. [BibTeX]