Engaging viewers through nonphotorealistic visualizations
Laura Tateosian, Christopher G. Healey, James T. Enns.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 93--102, New York, NY, USA, ACM,
2007. [BibTeX]
Evaluation of Real-World and Computer-Generated Stylized Facial Expressions
Christian Wallraven, Heinrich H. Bülthoff, Douglas W. Cunningham, Jan Fischer, Dirk Bartz.
ACM Transactions on Applied Perception (TAP), Vol. 4, No. 3, pp. 1544--3558, November,
2007. [BibTeX]
Hardware-accelerated Stippling of Surfaces derived from Medical Volume Data
Alexandra Baer, Christian Tietjen, Ragnar Bade, Bernhard Preim.
Eurographics/IEEE-VGTC Symposium on Visualization, pp. 235--242,
2007. [BibTeX]
Highlight lines for conveying shape
Doug DeCarlo, Szymon Rusinkiewicz.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 63--70, New York, NY, USA, ACM,
2007. [BibTeX]
Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
The Visual Computer, Vol. 24, No. 2, pp. 105--123,
2007. [BibTeX]
Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
Adrian David Cheok, Zheng Shawn Lim, Roger Thomas KC Tan.
Computers & Graphics, Vol. 31, No. 2, pp. 280--291, April,
2007. [BibTeX]
Image-based Painterly Rendering by Evolutionary Algorithm
Uday K. Chakraborty, Hyung Woo Kang, Paul P. Wang.
New Mathematics and Natural Computation, Vol. 3, No. 2, pp. 239--257,
2007. [BibTeX]
Improving the Sketch-Based Interface
Author(s): Richard Pusch, Faramarz Samavati, Ahmad Nasri, Brian Wyvill.
Article: The Visual Computer, Vol. 23, No. 9--11, pp. 955--962, September,
2007.
[BibTeX] [DOI]
Abstract:
Sketch-based interfaces are becoming a useful methodology for interaction with a wide range of applications. Drawing is a natural and simple paradigm for designers. One of the problems in most of the current generation of such interfaces is that designers are forced to use single strokes where they may prefer to use many strokes while drawing with traditional tools such as a pencil.
In this work we have addressed this problem by analyzing multiple strokes and replacing them with a single stroke that makes a reasonable estimate of the designer's intention. Our solution recursively subdivides space stopping where either there is only a single stroke, or several strokes that have a proper ordering using principal component analysis. The subspaces are then reconnected, and the orderings are joined to create the control points of a single B-spline curve. The resulting curve is very noisy due to the multitude of strokes. A multi-resolution technique that makes use of reverse subdivision has been used to fit a smooth B-spline curve.
Interactive Illustrative Rendering on Mobile Devices
Jingshu Huang, Brian Bue, Avin Pattath, David Ebert, Krystal M. Thomas.
IEEE Computer Graphics and Applications, Vol. 27, No. 3, pp. 48--56,
2007. [BibTeX]
Interactive Tensor Field Design and Visualization on Surfaces
Eugene Zhang, James Hays, Greg Turk.
IEEE Transactions on Visualization and Computer Graphics, Vol. 13, No. 1, pp. 94--107,
2007. [BibTeX]