Non-Photorealistic Computer Graphics Library

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Found 31 item(s) authored in "2007".
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Proceedings Engaging viewers through nonphotorealistic visualizations
Laura Tateosian, Christopher G. Healey, James T. Enns.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 93--102, New York, NY, USA, ACM, 2007. [BibTeX]

Article Evaluation of Real-World and Computer-Generated Stylized Facial Expressions
Christian Wallraven, Heinrich H. Bülthoff, Douglas W. Cunningham, Jan Fischer, Dirk Bartz.
ACM Transactions on Applied Perception (TAP), Vol. 4, No. 3, pp. 1544--3558, November, 2007. [BibTeX]

Proceedings Hardware-accelerated Stippling of Surfaces derived from Medical Volume Data
Alexandra Baer, Christian Tietjen, Ragnar Bade, Bernhard Preim.
Eurographics/IEEE-VGTC Symposium on Visualization, pp. 235--242, 2007. [BibTeX]

Proceedings Highlight lines for conveying shape
Doug DeCarlo, Szymon Rusinkiewicz.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 63--70, New York, NY, USA, ACM, 2007. [BibTeX]

Article Highly stylised animation

Author(s): Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Article: The Visual Computer, Vol. 24, No. 2, pp. 105--123, 2007.
[BibTeX] [DOI] Find this paper on Google

Abstract:
In this paper we argue for our NPAR system as an effective 2D alternative to most of NPR research which is focused on frame coherent stylised rendering of 3D models. Our approach gives a highly stylised look to images without the support of 3D models, and yet they still behave as though animated by drawing, which they are. First, a stylised brush tool is used to freely draw extreme poses of characters. Each character is built up of 2D drawn brush strokes which are manually grouped into layers. Each layer is assigned its place in a drawing hierarchy called a Hierarchical Display Model (HDM). Next, multiple HDMs are created for the same character, each corresponding to a specific view. A collection of HDMs essentially reintroduces some correspondence information to the 2D drawings needed for inbetweening and, in effect, eliminates the need for a true 3D model. Once the models are composed the animator starts by defining keyframes from extreme poses in time. Next, brush stroke trajectories defined by the keyframe HDMs are in-betweened automatically across intermediate frames. Finally, each HDM of each generated in-between frame is traversed and all elements are drawn one on another from back to front. Our techniques support highly rendered styles which are particularly difficult to animate by traditional means including the 'airbrushed', scraperboard, watercolour, Gouache, 'ink-wash', pastel, and the 'crayon' styles. In addition, we describe the data path to be followed to create highly stylised animations by incorporating real footage. We believe our system offers a new fresh perspective on computer aided animation production and associated tools.

Article Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
Adrian David Cheok, Zheng Shawn Lim, Roger Thomas KC Tan.
Computers & Graphics, Vol. 31, No. 2, pp. 280--291, April, 2007. [BibTeX]

Article Image-based Painterly Rendering by Evolutionary Algorithm
Uday K. Chakraborty, Hyung Woo Kang, Paul P. Wang.
New Mathematics and Natural Computation, Vol. 3, No. 2, pp. 239--257, 2007. [BibTeX]

Article Improving the Sketch-Based Interface
Richard Pusch, Faramarz Samavati, Ahmad Nasri, Brian Wyvill.
The Visual Computer, Vol. 23, No. 9--11, pp. 955--962, September, 2007. [BibTeX]

Article Interactive Illustrative Rendering on Mobile Devices
Jingshu Huang, Brian Bue, Avin Pattath, David Ebert, Krystal M. Thomas.
IEEE Computer Graphics and Applications, Vol. 27, No. 3, pp. 48--56, 2007. [BibTeX]

Article Interactive Tensor Field Design and Visualization on Surfaces
Eugene Zhang, James Hays, Greg Turk.
IEEE Transactions on Visualization and Computer Graphics, Vol. 13, No. 1, pp. 94--107, 2007. [BibTeX]

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