Non-Photorealistic Computer Graphics Library

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Found 25 item(s) of type "Misc".
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Misc Messa di Voce
Golan Levin, Zachary Lieberman.
Report describing Messa di Voce, 2004. [BibTeX]

Misc Moment based painterly rendering
Diego Nehab.
2003. [BibTeX]

Misc Non-Photorealistic Rendering
Mike Eissele.
Tutorial T7: Programming Graphics Hardware at EG'03, 2003. [BibTeX]

Misc NPR: Art Enhancing Computer Graphics
Laura Tateosian.
December, 2003. [BibTeX]

Misc Painterly Objects
E. Scott Larsene.
2001. [BibTeX]

Misc Painting with polygons: non-photorealistic rendering using existing tools
Isaac Botkin.
Siggraph Talk, August, 2009. [BibTeX]

Misc Procedural Image Processing for Non-photorealistic Rendering and Visualization
Xiaoru Yuan.
Presentation Slides, November 11, 2004. [BibTeX]

Misc Real-Time Stroke Textures

Author(s): Bert Freudenberg.
Misc: Technical Sketch presented at SIGGRAPH 2001, 2001.
[BibTeX] Find this paper on Google

Abstract:
Shading in line drawings is expressed by varying the stroke width or density of strokes covering an object's surface. In their pioneering work, Winkenbach and Salesin introduced the concept of "prioritized stroke textures" to the emerging field of non-photorealistic rendering1. Despite the advances in processing power in the years since then, the sheer number of lines to draw prevents this method from running in real-time. A real-time approach for hatching was presented by Lake et al.2, which chooses from a set of textures based on the brightness at vertices, subdividing polygons if necessary. However, the method is very CPU-heavy and requires many polygons.


Misc Realtime Painterly Rendering for Animation
Daniel Sperl.
2003. [BibTeX]

Misc Table Paint
Alvy Ray Smith.
Published as Tutorial Notes at SIGGRAPH '80 and SIGGRAPH '81, 1979. [BibTeX]

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