Messa di Voce
Golan Levin, Zachary Lieberman.
Report describing Messa di Voce,
2004. [BibTeX]
Moment based painterly rendering
Diego Nehab.
2003. [BibTeX]
Non-Photorealistic Rendering
Mike Eissele.
Tutorial T7: Programming Graphics Hardware at EG'03,
2003. [BibTeX]
NPR: Art Enhancing Computer Graphics
Laura Tateosian.
December,
2003. [BibTeX]
Painterly Objects
E. Scott Larsene.
2001. [BibTeX]
Painting with polygons: non-photorealistic rendering using existing tools
Isaac Botkin.
Siggraph Talk, August,
2009. [BibTeX]
Procedural Image Processing for Non-photorealistic Rendering and Visualization
Xiaoru Yuan.
Presentation Slides, November 11,
2004. [BibTeX]
Real-Time Stroke Textures
Author(s): Bert Freudenberg.
Misc: Technical Sketch presented at SIGGRAPH 2001,
2001.
[BibTeX]
Abstract:
Shading in line drawings is expressed by varying the
stroke width or density of strokes covering an object's
surface. In their pioneering work, Winkenbach and
Salesin introduced the concept of "prioritized stroke
textures" to the emerging field of non-photorealistic
rendering1. Despite the advances in processing power
in the years since then, the sheer number of lines to
draw prevents this method from running in real-time. A
real-time approach for hatching was presented by Lake
et al.2, which chooses from a set of textures based on
the brightness at vertices, subdividing polygons if
necessary. However, the method is very CPU-heavy
and requires many polygons.
Realtime Painterly Rendering for Animation
Daniel Sperl.
2003. [BibTeX]
Table Paint
Alvy Ray Smith.
Published as Tutorial Notes at SIGGRAPH '80 and SIGGRAPH '81,
1979. [BibTeX]