Messa di Voce
Golan Levin, Zachary Lieberman.
Report describing Messa di Voce,
2004. [BibTeX]
Moment based painterly rendering
Diego Nehab.
2003. [BibTeX]
Non-Photorealistic Rendering
Mike Eissele.
Tutorial T7: Programming Graphics Hardware at EG'03,
2003. [BibTeX]
NPR: Art Enhancing Computer Graphics
Laura Tateosian.
December,
2003. [BibTeX]
Painterly Objects
Author(s): E. Scott Larsene.
Misc:
2001.
[BibTeX]
Abstract:
We present an animatable Painterly Object. We use a volume of occupancy
probabilities to determine where and how paint is applied.
This probability density function approach to modeling gives the
artist control over (and the option of) a painterly style. Probabilities
in the volume are initialized by the modeler and are changed as
paint is applied. Applied paint is stored within the volume so paint
that has been applied remains (in 3D) when neighboring strokes are
made and when the scene is re-rendered (e.g. animation, etc.). The
desired painterly effects can be achieved either natively in 3D or
they can be applied in 2D and stored in 3D. Automated 3D application
of 3D paint to a 3D object is a significant result of this work.
The result is a 3D object that appears painterly and allows pleasing
animation and scene changes along with hybridization of painterly
and non-painterly objects into a single scene without compositing
techniques.
Painting with polygons: non-photorealistic rendering using existing tools
Isaac Botkin.
Siggraph Talk, August,
2009. [BibTeX]
Procedural Image Processing for Non-photorealistic Rendering and Visualization
Xiaoru Yuan.
Presentation Slides, November 11,
2004. [BibTeX]
Real-Time Stroke Textures
Bert Freudenberg.
Technical Sketch presented at SIGGRAPH 2001,
2001. [BibTeX]
Realtime Painterly Rendering for Animation
Daniel Sperl.
2003. [BibTeX]
Table Paint
Alvy Ray Smith.
Published as Tutorial Notes at SIGGRAPH '80 and SIGGRAPH '81,
1979. [BibTeX]