Implementing Non-photorealistic Rendering Enhancements with Real-Time Performance
Holger Winnemöller.
Computer Science Department, Rhodes University, February,
2002. [BibTeX]
Importance Driven Halftoning
Lisa M. Streit.
University of Alberta,
1998. [BibTeX]
Inking Old Black-and-White Cartoons
Daniel Sýkora.
Department of Computer Science and Engineering, Faculty of Electrical Engineering, Prague, Czech Republic, January,
2003. [BibTeX]
Integration of Non-Photorealistic Rendering Techniques for 3D Models in Processing
Katrin Lang.
Technical University of Berlin, May,
2009. [BibTeX]
Interactive crayon rendering for animation
Howard Halstead.
Texas A&M University,
2004. [BibTeX]
Interactive Non-Photorealistic Technical Illustration
Amy A. Gooch.
Department of Computer Science, University of Utah, December,
1998. [BibTeX]
Motion Doodles - A Sketch-based Interface for Character Animation
Matthew Thorne.
University of British Columbia, September,
2003. [BibTeX]
Non-Photorealistic Rendering Techniques for Real-Time Character Animation
Jérôme Thoma.
Rheinisch-Westfälische Technische Hochschule Aachen,
2003. [BibTeX]
Nonphotorealistic Visualisation of Multidimensional Datasets
Laura Tateosian.
Graduate Faculty of North Carolina State University,
2002. [BibTeX]
Painterly Interfaces for Audiovisual Performance
Author(s): Golan Levin.
Master Thesis: School of Architecture and Planning, Massachusetts Institute of Technology, August,
2000.
[BibTeX]
Abstract:
This thesis presents a new computer interface metaphor for the real-time and simultaneous performance of dynamic imagery and sound. This metaphor is based on the idea of an inexhaustible, infinitely variable, time-based, audiovisual "substance" which can be gesturally created, deposited, manipulated and deleted in a free-form, non-diagrammatic image space. The interface metaphor is exemplified by five interactive audiovisual synthesis systems whose visual and aural dimensions are deeply plastic, commensurately malleable, and tightly connected by perceptually-motivated mappings. The principles, patterns and challenges which structured the design of these five software systems are extracted and discussed, after which the expressive capacities of the five systems are compared and evaluated.