Beyond Pixels: Illustration with Vector Graphics
Author(s): Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Technical Report: Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December,
2005.
[BibTeX]
Abstract:
This report presents a novel vector rendering pipeline that allows us
to easily break the pixel barrier and create high-quality illustrations.
Recently, most graphic research has been directed towards rendering
pixel images that appear realistic. In contrast, we investigate the
generation of vector graphic illustrations using non-photorealistic
techniques such as line rendering and Gooch shading. By combining
vector output from both shading and line rendering of 3D
models we create high-quality illustrations that can directly be used
in print reproduction. Our approach uses a vector graphic pipeline
that tracks multiple attributes of strokes and uses them for stylization.
This allows to have multiple layers of line rendering such as
different stroke types or visible and hidden parts of strokes, each
treated differently according to specific stylization rules.
G-Strokes: A Concept for Simplifying Line Stylization
Tobias Isenberg, Angela Brennecke.
Department of Computer Science, University of Calgary, No. 2005-780-11, Canada, April,
2005. [BibTeX]
G-strokes: A concept for simplifying line stylization
Tobias Isenberg, Angela Brennecke.
Computers & Graphics, Vol. 30, No. 5, pp. 754--766, October,
2006. [BibTeX]