A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May,
2005. [BibTeX]
Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November,
2005. [BibTeX]
Evaluation of Real-World and Computer-Generated Stylized Facial Expressions
Christian Wallraven, Heinrich H. Bülthoff, Douglas W. Cunningham, Jan Fischer, Dirk Bartz.
ACM Transactions on Applied Perception (TAP), Vol. 4, No. 3, pp. 1544--3558, November,
2007. [BibTeX]
Illustrative Display of Hidden Iso-Surface Structures
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE Visualization (VIS'05), pp. 663--670, Minneapolis, October,
2005. [BibTeX]
Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September,
2005. [BibTeX]
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Vienna, October,
2005. [BibTeX]
Stylized Augmented Reality for Improved Immersion
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
IEEE Virtual Reality, pp. 195--202, Bonn, Mar 12-16th,
2005. [BibTeX]
Stylized Depiction in Mixed Reality
Author(s): Jan Fischer, Michael Haller, Bruce H. Thomas.
Article: International Journal of Virtual Reality, Vol. 7, No. 4, pp. 71--79, December,
2008.
[BibTeX]
Abstract:
The combination of real video images and virtual graphical objects is a basic principle in many computer graphics applications. In recent years, mixed reality has become a widespread technique for superimposing registered three-dimensional models on the real world. Whereas most mixed reality applications use conventional photorealistic rendering methods for overlaying their graphical content, alternative
display methods are being developed. We discuss the use of
artistic and illustrative rendering techniques for combined
real-virtual environments. This concept has a dual purpose.
Depending on the type of stylization used, a novel user experience
can be created. For instance, the use of a technical illustration
style can provide a more appropriate and useful display in a
technical design application. Moreover, since the difference in
visual realism between real and virtual scene elements is reduced,
the environment can become more immersive for the user. In this
article, we give a survey of methods for the artistic depiction of
combined real-virtual environments and discuss potential
applications.