Non-Photorealistic Computer Graphics Library

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Found 8 item(s) authored by "Jan Fischer" .

Technical Report A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May, 2005. [BibTeX]

Proceedings Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November, 2005. [BibTeX]

Article Evaluation of Real-World and Computer-Generated Stylized Facial Expressions
Christian Wallraven, Heinrich H. Bülthoff, Douglas W. Cunningham, Jan Fischer, Dirk Bartz.
ACM Transactions on Applied Perception (TAP), Vol. 4, No. 3, pp. 1544--3558, November, 2007. [BibTeX]

Proceedings Illustrative Display of Hidden Iso-Surface Structures
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE Visualization (VIS'05), pp. 663--670, Minneapolis, October, 2005. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005. [BibTeX]

Proceedings Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Vienna, October, 2005. [BibTeX]

Proceedings Stylized Augmented Reality for Improved Immersion
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
IEEE Virtual Reality, pp. 195--202, Bonn, Mar 12-16th, 2005. [BibTeX]

Article Stylized Depiction in Mixed Reality

Author(s): Jan Fischer, Michael Haller, Bruce H. Thomas.
Article: International Journal of Virtual Reality, Vol. 7, No. 4, pp. 71--79, December, 2008.
[BibTeX] Find this paper on Google

Abstract:
The combination of real video images and virtual graphical objects is a basic principle in many computer graphics applications. In recent years, mixed reality has become a widespread technique for superimposing registered three-dimensional models on the real world. Whereas most mixed reality applications use conventional photorealistic rendering methods for overlaying their graphical content, alternative display methods are being developed. We discuss the use of artistic and illustrative rendering techniques for combined real-virtual environments. This concept has a dual purpose. Depending on the type of stylization used, a novel user experience can be created. For instance, the use of a technical illustration style can provide a more appropriate and useful display in a technical design application. Moreover, since the difference in visual realism between real and virtual scene elements is reduced, the environment can become more immersive for the user. In this article, we give a survey of methods for the artistic depiction of combined real-virtual environments and discuss potential applications.

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