Non-Photorealistic Computer Graphics Library

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Found 8 item(s) authored by "Jan Fischer" .

Technical Report A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May, 2005. [BibTeX]

Proceedings Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November, 2005. [BibTeX]

Article Evaluation of Real-World and Computer-Generated Stylized Facial Expressions
Christian Wallraven, Heinrich H. Bülthoff, Douglas W. Cunningham, Jan Fischer, Dirk Bartz.
ACM Transactions on Applied Perception (TAP), Vol. 4, No. 3, pp. 1544--3558, November, 2007. [BibTeX]

Proceedings Illustrative Display of Hidden Iso-Surface Structures
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE Visualization (VIS'05), pp. 663--670, Minneapolis, October, 2005. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU

Author(s): Jan Fischer, Dirk Bartz.
Technical Report: Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005.
[BibTeX] Find this paper on Google

Abstract:
The ultimate goal of many applications of augmented reality is to immerse the user into the augmented scene, which is enriched with virtual models. In order to achieve this immersion, it is necessary to create the visual impression that the graphical objects are a natural part of the user's environment. Producing this effect with conventional computer graphics algorithms is a complex task. Various rendering artifacts in the three-dimensional graphics create a noticeable visual discrepancy between the real background image and virtual objects. We have recently proposed a novel approach to generating an augmented video stream. With this new method, the output images are a non-photorealistic reproduction of the augmented environment. Special stylization methods are applied to both the background camera image and the virtual objects. This way the visual realism of both the graphical foreground and the real background image is reduced, so that they are less distinguishable from each other. Here, we present a new method for the cartoon-like stylization of augmented reality images, which uses a novel post-processing filter for cartoon-like color segmentation and high-contrast silhouettes. In order to make a fast postprocessing of rendered images possible, the programmability of modern graphics hardware is exploited. We describe an implementation of the algorithm using the OpenGL Shading Language. The system is capable of generating a stylized augmented video stream of high visual quality at real-time frame rates. As an example application, we demonstrate the visualization of dinosaur bone datasets in stylized augmented reality.

Proceedings Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Vienna, October, 2005. [BibTeX]

Proceedings Stylized Augmented Reality for Improved Immersion
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
IEEE Virtual Reality, pp. 195--202, Bonn, Mar 12-16th, 2005. [BibTeX]

Article Stylized Depiction in Mixed Reality
Jan Fischer, Michael Haller, Bruce H. Thomas.
International Journal of Virtual Reality, Vol. 7, No. 4, pp. 71--79, December, 2008. [BibTeX]

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