Non-Photorealistic Rendering Techniques for Motion in Computer Games
Author(s): Michael Haller, Christian Hanl, Jeremiah Diephuis.
Article: ACM Computers in Entertainment (CIE), Vol. 2, No. 4, pp. 11--11, October,
2004.
[BibTeX] [DOI]
Abstract:
Still images can portray motion by using a stylized technique. Most of these techniques are commonly used for
dynamic images as well (e.g., for cartoons). Typically, an artist abstracts the motion of a specific scene or
animation to illustrate movement. Depicting motion in real-time environments is no less essential, and therefore
a similar approach is desirable. Our approach is focused on three methods to stylize motion: squash-and-stretch,
multiple images, and motion lines. A discussion of these methods for depicting motion in dynamic images and
an implementation are presented in this paper. Finally, we discuss the results and conclude with the outlook for
further development.