Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]



Found 3 item(s) authored by "Youetsu Sato" Find Author on Google.

Proceedings Extracting 3D Stylized Accentuation Effects from a Painted Image
Youetsu Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo.
Computer Graphics International (CGI'04), pp. 222--229, June, 2004. [BibTeX]

Article Simple Cellular Automaton-based Simulation of Ink Behaviour and Its Application to Suibokuga-like 3D Rendering of Trees
Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka, Norishige Chiba.
The Journal of Visualization and Computer Animation, Vol. 10, pp. 27--37, 1999. [BibTeX]

Article Stroke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches

Author(s): Youetsu Sato, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba.
Article: The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 224--234, October, 2004.
[BibTeX] Find this paper on Google

Non-photorealistic rendering has become an important research topics in computer graphics in recent years. We have previously proposed a non-photorealistic rendering method to generate Suibokuga-like images of trees. This method was suitable only for representing trees in Mokkotsuho paintings because the images were generated from three-dimensional skeleton data. In this paper, we propose a method to generate Suibokugalike images of arbitrary objects from three-dimensional geometric models, such as polygonal models. The proposed method realizes Kou, Ten, and Shun brush stroke techniques for creating Sensenbyoho paintings, which are a typical Suibokuga style for representing landscapes. Moreover, the images can be generated from arbitrary viewpoints and light source information. The ability of this method is demonstrated by showing various example.

Visitors: 147441