Non-Photorealistic Computer Graphics Library

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Found 7 item(s) authored by "Daniel Sýkora" .

Proceedings Color for Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
CVUT Workshop, pp. 184--185, Prague, Czech Republic, March, 2004. [BibTeX]

Article Colorization of Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
Image and Vision Computing, Vol. 23, No. 9, pp. 767-782, September, 2005. [BibTeX]

Master Thesis Inking Old Black-and-White Cartoons
Daniel Sýkora.
Department of Computer Science and Engineering, Faculty of Electrical Engineering, Prague, Czech Republic, January, 2003. [BibTeX]

Article LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Daniel Sýkora, John Dingliana, Steven Collins.
Computer Graphics Forum, Vol. 28, No. 2, pp. 599--608, 2009. [BibTeX]

Proceedings Segmentation of Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
19th Spring Conference on Computer Graphics (SCCG'03), pp. 223--230, Budmerice, Slovakia, April, 2003. [BibTeX]

Proceedings Sketching Cartoons by Example
Daniel Sýkora, Jan Buriánek, Jiří Žára.
2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling (SBM'05), pp. 27--34, Dublin, Ireland, August, 2005. [BibTeX]

Proceedings Unsupervised Colorization of Black-and-White Cartoons

Author(s): Daniel Sýkora, Jan Buriánek, Jiří Žára.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 121--127, Annecy, France, June, 2004.
[BibTeX] Find this paper on Google

Abstract:
We present a novel color-by-example technique which combines image segmentation, patch-based sampling and probabilistic reasoning. This method is able to automate movie colorization when new color information is applied on the already designed black-andwhite cartoon. Our technique is especially suitable for cartoons digitized from classical celluloid movies, which have been originally produced by a paper or foil based method. In this case, the background is a static image whilst only the dynamic foreground needs to be colored frame-by-frame. We also assume that objects in the foreground layer consist of several well visible outlines which will emphasize the shape of homogeneous regions.

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