Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
Real-Time Hatching
Author(s): Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
Proceedings: SIGGRAPH 2001,
2001.
[BibTeX]
Abstract:
Drawing surfaces using hatching strokes simultaneously conveys
material, tone, and form. We present a system for real-time
rendering of hatching strokes over arbitrary surfaces, in a variety
of non-photorealistic styles. During an automatic preprocess, we
construct a sequence of mip-mapped hatch images corresponding to
different tones, collectively called a tonal art map. Strokes within
the hatch images are scaled to attain appropriate stroke size and
density at all resolutions, and are organized to maintain coherence
across scales and tones. At runtime, hardware multitexturing blends
the hatch images over the rendered faces to locally vary tone while
maintaining both spatial and temporal coherence. In order to
render strokes over arbitrary surfaces, we build a lapped texture
parametrization where the overlapping patches align to a
curvaturebased direction field. By exploiting modern texture-mapping
hardware, our scheme convincingly renders hatching strokes in
real-time on a variety of complex surfaces.
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Philip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 21, No. 3, pp. 755--762, July,
2002. [BibTeX]