Non-Photorealistic Computer Graphics Library

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Found 3 item(s) authored by "Ken Perlin" .

Article B-Spline Wavelet Paint
Luiz Velho, Ken Perlin.
Revista de Informatica Teorica e Aplicada (RITA), Vol. IX, No. 2, pp. 100--119, 2002. [BibTeX]

Proceedings Live Paint: Painting with Procedural Multiscale Textures

Author(s): Ken Perlin, Luiz Velho.
Proceedings: Computer Graphics-Annual Conference Series, pp. 153-160, 1995.
[BibTeX] Find this paper on Google

Abstract:
We present actively procedural multiresolution paint textures. Texture elements may be linearly combined to create complex composite textures that continue to refine themselves when viewed at successively greater magnification. Actively procedural textures constitute a powerful drawing tool that can be used in a multiresolution paint system. They provide a mechanism to generate an infinite amount of detail with a simple and compact representation. We give several examples of procedural textures and show how to create different painting effects with them.

Proceedings Painterly Rendering for Video and Interaction
Aaron Hertzmann, Ken Perlin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 7--12, Annecy, France, June 5-7, 2000. [BibTeX]

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