Non-Photorealistic Computer Graphics Library

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Found 5 item(s) authored by "Takeo Igarashi" .

Proceedings A Suggestive Interface for 3D Drawing
Takeo Igarashi, John F. Hughes.
14th annual ACM symposium on User interface software and technology (UIST'01), pp. 173--181, Orlando, Florida, November 11-14, 2001. [BibTeX]

Proceedings Adaptive Unwrapping for Interactive Texture Painting
Takeo Igarashi, Dennis Cosgrove.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Article Locally Controllable Stylized Shading
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi.
ACM Transactions on Graphics, Vol. 26, No. 3, pp. 17:1--17:7, 2007. [BibTeX]

Proceedings Teddy: A Sketching Interface for 3D Freeform Design

Author(s): Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka.
Proceedings: SIGGRAPH 99, 1999.
[BibTeX] Find this paper on Google

Abstract:
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes interactively on the screen and the system automatically constructs plausible 3D polygonal surfaces. Our system supports several modeling operations, including the operation to construct a 3D polygonal surface from a 2D silhouette drawn by the user: it inflates the region surrounded by the silhouette making wide areas fat, and narrow areas thin. Teddy, our prototype system, is implemented as a Java™ program, and the mesh construction is done in real-time on a standard PC. Our informal user study showed that a first-time user typically masters the operations within 10 minutes, and can construct interesting 3D models within minutes.

Article Volumetric Illustration: Designing 3D Models with Internal Textures
Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi.
ACM Transactions on Graphics, 2004. [BibTeX]

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