Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 2 item(s) authored in "1990".

Proceedings Comprehensible Rendering of 3-D Shapes
Takafumi Saito, Tokiichiro Takahashi.
Proceedings of the 17th annual conference on Computer graphics and interactive techniques (SIGGRAPH'90), pp. 197--206, Dallas, TX, USA, ACM Press, 1990. [BibTeX]

Article Paint By Numbers: Abstract Image Representations

Author(s): Paul Haeberli.
Article: ACM SIGGRAPH Computer Graphics, Vol. 24, No. 4, pp. 207--214, August, 1990.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Computer graphics research has concentrated on creating photo-realistic images of synthetic objects. These images communicate surface shading and curvature, as well as the depth relationships of objects in a scene. These renderings are traditionally represented by a rectangular array of pixels that tile the image plane. As an alternative to photo-realism, it is possible to create abstract images using an ordered collection of brush strokes. These abstract images filter and refine visual information before it is presented to the viewer. By controlling the color, shape, size, and orientation of individual brush strokes, impressionistic paintings of computer generated or photographic images can easily be created.

Visitors: 113586