Sketchpad: A Man-Machine Graphical Communication System
Ivan E. Sutherland.
Massachusetts Institute of Technology, Lincoln Lab,
1963. [BibTeX]
Stereoscopic Non-Photorealistic Rendering
Efstathios Stavrakis.
Vienna University of Technology, Austria, December,
2008. [BibTeX]
Supportive Presentation for Computer Games
Nick Halper.
University of Magdeburg,
2003. [BibTeX]
Texture Control in Digital Halftoning
Oleg Veryovka.
University of Alberta,
1999. [BibTeX]
The Art of Seeing: Visual Perception in Design and Evaluation of Non-Photorealistic Rendering
Anthony Santella.
Rutgers University, New Brunswick, NJ, USA, May,
2005. [BibTeX]
Three Dimensional Interactive Non-Photorealistic Rendering
Daniel Teece.
University of Sheffield, England,
1998. [BibTeX]
Visualizing Route Maps
Maneesh Agrawala.
Stanford University,
2002. [BibTeX]
Volume Illustration
Author(s): Aidong Lu.
PhD Thesis: Purdue University,
2005.
[BibTeX] [DOI]
Abstract:
With the fast growing size and dimensionality of scientific datasets, exploring and rendering data features has become an important topic in visualization. Scientific illustrations have been widely used as visual representations in science and engineering because of their capability to display a large amount of information in a relatively succinct manner. This dissertation investigates new efficient rendering algorithms to improve the visual representation qualities of scientific datasets by integrating the effectiveness of scientific; illustrations with visualization techniques. The main contribution is a volume illustration framework that can visualize volumetric datasets efficiently through conveying object features and simulating multiple illustrative styles. Specifically, a stipple rendering algorithm explores a set of feature enhancements to improve the general understanding of scientific datasets; multiple illustrations styles are achieved through non-periodic 3D pattern and texture generation methods based on Wang Cubes: and an example-based approach creates 3D rendering from 2D illustration examples to simulate professional scientific illustrations. This volume illustration framework can be used to explore features from a dataset interactively and express them efficiently. By taking advantage of geometry-based and hardware-accelerated rendering techniques, important features can be highlighted in an illustrative way at an interactive rendering speed, with a small storage overhead and short preprocessing delay.
Wet and Sticky: A novel model for computer based painting
Tunde Cockshott.
University of Glasgow,
1991. [BibTeX]
WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation
Robert D. Kalnins.
Princeton University, June,
2004. [BibTeX]