Non-Photorealistic Computer Graphics Library

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Found 40 item(s) of type "PhD Thesis".
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PhD Thesis Interactive Topological Drawing
Robert Glenn Scharein.
Department of Computer Science, University of British Columbia, March, 1998. [BibTeX]

PhD Thesis Making Digital Painting Organic
Nelson Siu-Hang Chu.
Hong Kong University of Science and Technology, August, 2007. [BibTeX]

PhD Thesis Methods for two dimensional stroke based painterly rendering. Effects and applications
Levente Kovács.
University of Pannonia, Veszprém, Hungary, 2006. [BibTeX]

PhD Thesis Non-photorealistic Rendering: A Critical Examination and Proposed System
Simon Schofield.
School of Art and Design, Middlesex University, United Kingdom, May, 1994. [BibTeX]

PhD Thesis Perceptually-motivated Non-Photorealistic Graphics
Holger Winnemöller.
Northwestern University, Evanston, Illinois, U.S.A., 2006. [BibTeX]

PhD Thesis Physically-Based Modeling Techniques for Interactive Digital Painting
William Baxter.
University of North Carolina, Department of Computer Science, 2004. [BibTeX]

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

PhD Thesis Real-Time Stroke-Based Halftoning
Bert Freudenberg.
Otto-von-Guericke-Universität, Magdeburg, 2003. [BibTeX]

PhD Thesis Representation and acquisition models for expressive rendering
Pascal Barla.
Institut National Polytechnique de Grenoble, 2006. [BibTeX]

PhD Thesis Seeing Structure: Using Knowledge to Reconstruct and Illustrate Anatomy

Author(s): Kevin P. Hinshaw.
PhD Thesis: University of Washington, 2000.
[BibTeX] Find this paper on Google

Abstract:
Current medical imaging technology makes it possible to gather remarkably detailed three-dimensional data about an individual's anatomy. In domains ranging from education to clinical medicine, a common desire is the ability to examine selected structures from such volume datasets. This dissertation describes tools for performing the two key tasks in that process: reconstructing (or segmenting) specific structures from volume data and illustrating them in meaningful ways. On the reconstruction side, this work offers new, in-depth analysis of two previously proposed methods for using shape knowledge to guide image segmentation. The ideas are generalized to create a 3D shape model, which is used as part of a novel algorithm for semi-automatic segmentation of the brain. Unlike other methods, this approach offers intuitive user controls and explicitly addresses the removal of the skull and other surrounding structures. This method is incorporated into a working, interactive system for recording and studying functional data from the human brain. On the illustration side, several real-world situations are used to demonstrate how non-standard rendering methods can enhance the clarity of anatomical illustrations. The lessons learned from these examples lead to requirements for and a prototype of a medical illustration system.

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