Non-Photorealistic Computer Graphics Library

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Found 40 item(s) of type "PhD Thesis".
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PhD Thesis Interactive Topological Drawing
Robert Glenn Scharein.
Department of Computer Science, University of British Columbia, March, 1998. [BibTeX]

PhD Thesis Making Digital Painting Organic
Nelson Siu-Hang Chu.
Hong Kong University of Science and Technology, August, 2007. [BibTeX]

PhD Thesis Methods for two dimensional stroke based painterly rendering. Effects and applications
Levente Kovács.
University of Pannonia, Veszprém, Hungary, 2006. [BibTeX]

PhD Thesis Non-photorealistic Rendering: A Critical Examination and Proposed System
Simon Schofield.
School of Art and Design, Middlesex University, United Kingdom, May, 1994. [BibTeX]

PhD Thesis Perceptually-motivated Non-Photorealistic Graphics
Holger Winnemöller.
Northwestern University, Evanston, Illinois, U.S.A., 2006. [BibTeX]

PhD Thesis Physically-Based Modeling Techniques for Interactive Digital Painting
William Baxter.
University of North Carolina, Department of Computer Science, 2004. [BibTeX]

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

PhD Thesis Real-Time Stroke-Based Halftoning

Author(s): Bert Freudenberg.
PhD Thesis: Otto-von-Guericke-Universität, Magdeburg, 2003.
[BibTeX] Find this paper on Google

Abstract:
This work deals with the non-photorealistic rendering of geometric models. We pursue an approach that combines the expressiveness of stroke-based rendering and the efficiency of halftoning to create a new genre of real-time rendering methods that are applicable to interactive applications such as computer games. Like in traditional halftoning, we create images with black color on a white background. Since strokes are used for shading, we refer to the ensuing methods as stroke-based halftoning. To display strokes for this purpose, we introduce explicit and implicit rendering techniques specifically designed to be accelerated by modern graphics hardware. Explicit techniques determine the geometric extent of strokes before rendering them using vertex programs, while the implicit approaches are based on textures that latently contain stroke information which is revealed in the rendering process. Because outline strokes are important to the visual style created by stroke-based halftoning, methods to render these outlines are developed. Again, both explicit and implicit techniques are introduced. The usability of the new rendering approach is examined in case studies from the fields of archaeological visualization and non-photorealistic game rendering.

PhD Thesis Representation and acquisition models for expressive rendering
Pascal Barla.
Institut National Polytechnique de Grenoble, 2006. [BibTeX]

PhD Thesis Seeing Structure: Using Knowledge to Reconstruct and Illustrate Anatomy
Kevin P. Hinshaw.
University of Washington, 2000. [BibTeX]

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