Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March,
2005. [BibTeX]
Random Marks on Paper: Non-Photorealistic Rendering with Small Primitives
Andrian Secord.
University of British Columbia,
2002. [BibTeX]
Rendering Nonphotorealistic Strokes with Temporal and Arc-length Coherence
Lubomir D. Bourdev.
Brown University, May,
1998. [BibTeX]
Systems for Sketching in 3D
Jonathan M. Cohen.
Brown University, May,
2000. [BibTeX]
The Synthesis of Trees in Chinese Landscape Painting
Yu-Ru Lin.
Institute of Computer and Information Science, National Chiao-Tung University,
2001. [BibTeX]
Three-dimensional Line Textures for Interactive Architectural Rendering
Author(s): Kristin Potter.
Master Thesis: School of Computing, University of Utah, May,
2003.
[BibTeX]
Abstract:
Architects and other design professionals create presentation graphics that intentionally avoid full realism. Successfully automating this style of imagery favorably affects the speed and cost of producing such illustrations. Automatically
creating line textures allows a user interactively to modify and navigate a three-
dimensional (3D) architectural scene while still maintaining the aesthetic appeal
inherent of hand-drawn illustrations. Carefully choosing the set of lines to be
drawn allows the direct use of 3D line primitives on commodity graphics hardware.
The resulting system produces interactive drawings of high visual quality that are
free of animation artifacts such as blurring or popping. This system also allows the
level of abstraction of the rendered scene to change dynamically.