Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March,
2005. [BibTeX]
Random Marks on Paper: Non-Photorealistic Rendering with Small Primitives
Andrian Secord.
University of British Columbia,
2002. [BibTeX]
Rendering Nonphotorealistic Strokes with Temporal and Arc-length Coherence
Lubomir D. Bourdev.
Brown University, May,
1998. [BibTeX]
Systems for Sketching in 3D
Jonathan M. Cohen.
Brown University, May,
2000. [BibTeX]
The Synthesis of Trees in Chinese Landscape Painting
Author(s): Yu-Ru Lin.
Master Thesis: Institute of Computer and Information Science, National Chiao-Tung University,
2001.
[BibTeX]
Abstract:
Trees are one of the essential painting subjects in Chinese landscape painting. In this thesis we present a set of methods for automatically drawing three-dimensional trees in Chinese ink painting style. A given three-dimensional tree model is drawn by image-based outline rendering and texture generation according to the information captured from the shape, shade and orientation of surface. Four reference maps are constructed to analyze the information and then create the brush strokes of outline, bark texture, and to determine inking parameters of washing tone. We are able to draw different styles of bark texture by procedurally defining the texture patterns. These analytical painting algorithms can be extended to draw other subjects in Chinese ink painting style. We demonstrate the results of our method with the accompanying still images and animations.
Three-dimensional Line Textures for Interactive Architectural Rendering
Kristin Potter.
School of Computing, University of Utah, May,
2003. [BibTeX]