Non-Photorealistic Computer Graphics Library

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Found 2 item(s) authored by "Florian Landerl" Find Author on Google.

Proceedings A loose and sketchy approach in a mediated reality environment
Michael Haller, Florian Landerl, Mark Billinghurst.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 371--379, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings A Mediated Reality Environment using a Loose and Sketchy rendering technique

Author(s): Michael Haller, Florian Landerl.
Proceedings: 4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 184--185, Vienna, Austria, 2005.
[BibTeX] [DOI] Find this paper on Google

In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.

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