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Found 2 item(s) authored by "Daniel Sperl" Find Author on Google.

Proceedings Real-Time Painterly Rendering for MR Applications

Author(s): Michael Haller, Daniel Sperl.
Proceedings: 2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia, pp. 30--38, 2004.
[BibTeX] Find this paper on Google

Abstract:
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which are organized as 3d particles to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke. The presented technique is based on B. J. Meier's "Painterly Rendering for Animation". We modified the algorithm of Meier for real-time AR/MR environments by extensively using modern 3d hardware. Vertex and pixel shaders allow both the rendering of thousands of brush strokes per frame and the correct application of their properties. Direct rendering to textures allows rapid generation of reference pictures and assures great flexibility, since arbitrary rendering systems can be combined (e. g. painterly rendering of toon shaded objects, etc.).

Misc Realtime Painterly Rendering for Animation
Daniel Sperl.
2003. [BibTeX]

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