Cartoon Rendering of Smoke Animations
Author(s): Andrew Selle, Alex Mohr, Stephen Chenney.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004.
[BibTeX]
Abstract:
We describe a technique for generating cartoon style animations of
smoke. Our method takes the output of a physically-based simulator
and uses it to drive particles that are rendered using a variant
of the depth differences technique (originally used for rendering
trees). Specific issues we address include the placement and evolution
of primitives in the flow and the maintenance of temporal
coherence. The results are visually simple, flicker-free animations
that convey the turbulent, dynamic nature of the gas with simple
outlines.