Non-Photorealistic Computer Graphics Library

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Found 3 item(s) authored by "Maike Walther" Find Author on Google.

In Book Hatching, Stroke Styles & Pointillism
Kevin Buchin, Maike Walther.
Wolfgang Engel, Rendering Techniques, pp. 340--347, Wordware Publishing, Vol. ShaderX2 - Shader Tips and Tricks, September, 2003. [BibTeX]

Proceedings Illustrating Terrains using Direction of Slope and Lighting
Kevin Buchin, Mario Costa Sousa, Jürgen Döllner, Faramarz Samavati, Maike Walther.
4th ICA Mountain Cartography Workshop, Vall de Núria, Catalunya, Spain, 30th September - 2nd. October 2004, 2004. [BibTeX]

Proceedings Real-Time Per-Pixel Rendering With Stroke Textures

Author(s): Kevin Buchin, Maike Walther.
Proceedings: 19th Spring Conference on Computer Graphics, ACM Press, 2003.
[BibTeX] Find this paper on Google

For stroke-based renderings, stroke textures are composed of individual strokes in order to cover surface regions. In this paper, we present a real-time rendering technique based on stroke textures which allows interactive variation of the stroke style. This is done by encoding texture lookups into stroke textures and defining the stroke style in single-stroke textures. At runtime the choice of strokes and stroke style is made using the per-pixel programmability of today's graphics hardware.

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