ActiveInk
Author(s): Hiroaki Tobita, Jun Rekimoto.
Misc: Eurographics 2003, Short Presentation,
2003.
[BibTeX]
Abstract:
The ActiveInk system integrates the advantages of real world painting techniques with computer
graphics (CG) effects such as natural phenomenon animations (e.g., water, fire, snow, and clouds), attributes
(e.g., rubber, cloth, and land), surface materials (e.g., texture effects, metal, and glass), and so on.
Most conventional paint systems mainly allow users to set a simple and static color. Also, they require
users to control many parameters if the user applies complex effects. However, the ActiveInk system
treats many behaviors as separate behavior inks (e.g., water, cloud, and cloth ink), so a user can add effects
by selecting a behavior ink and painting it onto objects to realize CG effects. Moreover, the system
has a palette area that is similar in function to an actual painter’s palette, so the user can create a new ink
by mixing different types of behavior ink and can control the behavior in the palette area directly. In this
paper, we describe a prototype of the ActiveInk system, explain how it allows CG effects to be applied
through simple and easy manipulations, and discuss its implementation.
VelvetPath - Layout Design System with Sketch and Paint Manipulations
Hiroaki Tobita.
2003. [BibTeX]