Non-Photorealistic Computer Graphics Library

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Found 3 item(s) authored by "Kunio Kondo" Find Author on Google.

Article An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming
Kunio Kondo, Tomoyuki Nishita, Hisashi Sato, Koichi Matsuda.
Journal for Geometry and Graphics, Vol. 11, No. 2, pp. 237--247, 2007. [BibTeX]

Proceedings Cartoon Blur: Non-Photorealistic Motion Blur

Author(s): Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo.
Proceedings: Computer Graphics International, pp. 276, Tokyo, Japan, July 09 - 11, 2003.
[BibTeX] Find this paper on Google

Motion blur is a well-established technique which prevents strobing by making fast moving objects appear blurred. In cel animation however, different methods are used and this paper presents a new technique to emphasise the motion of cartoon objects through the application of geometry. We term the involved non-photorealistic motion blur as `cartoon blur'. In order to express cartoon blur, we have classified the expressions used in cel animation and analysed the diversity of each expression to establish parameters that allow animators to control the expressions.

Proceedings Painterly renderings using a synthesis of styles based on visual perception
Takashi Yoneyama, Etsuo Genda, Kunio Kondo.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI'09), pp. 59--64, ACM, 2009. [BibTeX]

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