Illustrating Surfaces in Volume
Xiaoru Yuan, Baoquan Chen.
VisSym'04 Joint IEEE/EG Symposium on Visualization, Konstanz, Germany, May 19-21,
2004. [BibTeX]
INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System
Minh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 472, Canmore, Canada, October 08 - 10,
2003. [BibTeX]
Interactive Silhouette Rendering for Point-Based Models
Hui Xu, Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen.
Proceedings of Symposium On Point Based Graphics, ETH Zurich, Switzerland, June 2-4,
2004. [BibTeX]
Paint Inspired Color Mixing and Compositing for Visualization
Nathan Gossett, Baoquan Chen.
IEEE Symposium on Information Visualization (INFOVIS'04), pp. 113--118, October,
2004. [BibTeX]
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
Hui Xu, Nathan Gossett, Baoquan Chen.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press,
2004. [BibTeX]
Procedural Image Processing for Visualization
Xiaoru Yuan, Baoquan Chen.
Lecture Notes in Computer Science (2nd International Symposium on Visual Computing (ISVC). Lake Tahoe, Nevada. Nov 6-8), Vol. 4291, pp. 50--59, Springer Berlin / Heidelberg,
2006. [BibTeX]
SMARTPAPER: An Interactive and User Friendly Sketching System
Amit Shesh, Baoquan Chen.
Eurographics 2004, Grenoble, France,
2004. [BibTeX]
Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen.
Proceedings of Eurographics Symposium on Rendering (EGSR'05), pp. 193--200, Konstanz, Germany, June 29 - July 1,
2005. [BibTeX]
Stylized Rendering of 3D Scanned Realworld Environments
Hui Xu, Baoquan Chen.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9,
2004. [BibTeX]
User Interface Design and Realization of a DesignbySketches System
Author(s): Amit Shesh, Baoquan Chen.
Proceedings: Submitted to UIST 2004,
2004.
[BibTeX]
Abstract:
This paper describes the user interface design techniques for a design-by-sketches system. The overall goal of the system is to support 3D object design through natural and interactive sketching processes. The system entails four unique features: (1) a tight coupling of direct and gestured sketching in both 2D and 3D domains; (2) a user invokable feedback system for supervised stroke interpretation, processing and 3D reconstruction; (3) harnessing both the hardware (pen device) and software (development toolkits) of the commodity Tablet PC; and finally (4) blending the new interface with limited amount of well accepted WIMP interface elements to ease a smooth adaptation to the new drawing conventions introduced in our system. We present issues and propose solutions to achieve these interface features and relevant sketching and construction operations. In addition to the interface design, we also discuss the reconstruction of sketched curved objects. Finally, we provide preliminary user evaluation and offer insights drawn from it.