Illustrating Surfaces in Volume
Xiaoru Yuan, Baoquan Chen.
VisSym'04 Joint IEEE/EG Symposium on Visualization, Konstanz, Germany, May 19-21,
2004. [BibTeX]
INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System
Minh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 472, Canmore, Canada, October 08 - 10,
2003. [BibTeX]
Interactive Silhouette Rendering for Point-Based Models
Hui Xu, Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen.
Proceedings of Symposium On Point Based Graphics, ETH Zurich, Switzerland, June 2-4,
2004. [BibTeX]
Paint Inspired Color Mixing and Compositing for Visualization
Nathan Gossett, Baoquan Chen.
IEEE Symposium on Information Visualization (INFOVIS'04), pp. 113--118, October,
2004. [BibTeX]
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
Hui Xu, Nathan Gossett, Baoquan Chen.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press,
2004. [BibTeX]
Procedural Image Processing for Visualization
Xiaoru Yuan, Baoquan Chen.
Lecture Notes in Computer Science (2nd International Symposium on Visual Computing (ISVC). Lake Tahoe, Nevada. Nov 6-8), Vol. 4291, pp. 50--59, Springer Berlin / Heidelberg,
2006. [BibTeX]
SMARTPAPER: An Interactive and User Friendly Sketching System
Amit Shesh, Baoquan Chen.
Eurographics 2004, Grenoble, France,
2004. [BibTeX]
Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen.
Proceedings of Eurographics Symposium on Rendering (EGSR'05), pp. 193--200, Konstanz, Germany, June 29 - July 1,
2005. [BibTeX]
Stylized Rendering of 3D Scanned Realworld Environments
Author(s): Hui Xu, Baoquan Chen.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, June 7-9,
2004.
[BibTeX]
Abstract:
This paper presents an interactive non-photorealistic rendering
(NPR) system that stylizes and renders outdoor scenes captured by
3D laser scanning. In order to deal with the large size, complexity
and inherent incompleteness of data obtained from outdoor scans,
our system represents outdoor scenes using points instead of traditional
polygons. Algorithms are then developed to extract, stylize
and render features from this point representation. In addition to
conveying various NPR styles, our system also promises consistency
in animation by maintaining stroke coherence and density.
We achieve NPR of large scale data at interactive rates by designing
novel data structures and algorithms as well as leveraging new
features of commodity graphics hardware. Our experiments have
shown that our system offers a novel experience of large real world
environment navigation that is more aesthetic and informative than
that offered by traditional photorealistic rendering systems.
User Interface Design and Realization of a DesignbySketches System
Amit Shesh, Baoquan Chen.
Submitted to UIST 2004,
2004. [BibTeX]