Non-Photorealistic Computer Graphics Library

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Found 6 item(s) authored by "Luiz Velho" .

Proceedings A Few Good Samples: Shape & Tone Depiction for Hermite RBF Implicits
Emilio Vital Brazil, Ives Ma\^cedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de Figueiredo.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 7--15, ACM, 2010. [BibTeX]

Technical Report A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December, 2001. [BibTeX]

Article B-Spline Wavelet Paint
Luiz Velho, Ken Perlin.
Revista de Informatica Teorica e Aplicada (RITA), Vol. IX, No. 2, pp. 100--119, 2002. [BibTeX]

Proceedings Live Paint: Painting with Procedural Multiscale Textures

Author(s): Ken Perlin, Luiz Velho.
Proceedings: Computer Graphics-Annual Conference Series, pp. 153-160, 1995.
[BibTeX] Find this paper on Google

We present actively procedural multiresolution paint textures. Texture elements may be linearly combined to create complex composite textures that continue to refine themselves when viewed at successively greater magnification. Actively procedural textures constitute a powerful drawing tool that can be used in a multiresolution paint system. They provide a mechanism to generate an infinite amount of detail with a simple and compact representation. We give several examples of procedural textures and show how to create different painting effects with them.

Proceedings Multiscale Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
Proc. of SIBGRAPI 02 (Brazilian Symposium on Computer Graphics and Image Processing), 2002. [BibTeX]

Proceedings Stochastic Screening Dithering with Adaptive Clustering
Luiz Velho, Jonas Gomes.
Computer Graphics-Annual Conference Series, pp. 273-276, 1995. [BibTeX]

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