Manga and non-photorealistic rendering
Author(s): Sugano Yoshinori.
Proceedings: ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 65--66, February,
1999.
[BibTeX]
Abstract:
In focusing my efforts on non-photorealistic computer
graphics (CG) imagery, I have been struggling to
create pictures that are, in a sense, more realistic
than those rendered using so-called photorealistic
techniques. In the past, when directing television
programs, I felt something distinctly lacking in CG
visuals — CG tends to look monolithic and
excessively clean-cut — I don’t deny that the
perfectly integrated monsters and super-realistic
special effects are quite captivating for viewers, but
most of them are little more than just beautiful visuals
on the two-dimensional screen or monitor. As
technology improves and the visuals created by CG
tend towards seamless reality, the more lifeless seem
these pictures. The pervading opinion of late seems
to be that CG should be used such that an audience
can’t detect its presence — a mundane goal in my
opinion.